Well, they say all things must come to an end, and so it was with my time at Technicolor. To be honest, I expected it – they’ve been laying people off in ones and twos for the last few weeks. This time it was 6, including me. So there was that, plus the latest game I was working on, Saboteur, was wrapping up and the fact there wasn’t anything lined up pretty much pointed to staff reduction.
There’s a project that the studio is very close to landing…and in that case, they’ll bring a bunch of us back, but it could be 2-3 weeks, so I’m not going to wait around to find out what the deal is.
So, for now, I’m jobless, but that could actually be a good thing. I should get some more time to work on some of my own projects, which would be nice, because I was usually too burned out after the long weeks (commute plus hours in studio added up to being gone from 7am to 10pm every day). Plus, I should have a lot more time to actually post to this blog. It’s been sorely neglected – I’m usually just too darn tired, or too involved in TF2 to care to update it.
By the way – Valve is offering a free weekend for Team Fortress 2 (August 22 – 24). If you’re not already playing, you should be. It’s got a great visual style, it’s a lot of fun, and 4 out of 5 doctors recommend it*
For your viewing enjoyment, I present here the animated segments that Valve has produced to introduce some of the various character classes that a player can be in the game…
*not really. I’d be surprised if ANY doctor recommended playing this game – it’s too easy to sit around on your butt for 5 or 6 hours and not realize any time has passed