Archive for August, 2008

All things must come to an end

Saturday, August 23rd, 2008

Well, they say all things must come to an end, and so it was with my time at Technicolor.  To be honest, I expected it – they’ve been laying people off in ones and twos for the last few weeks.  This time it was 6, including me.  So there was that, plus the latest game I was working on, Saboteur, was wrapping up and the fact there wasn’t anything lined up pretty much pointed to staff reduction.

There’s a project that the studio is very close to landing…and in that case, they’ll bring a bunch of us back, but it could be 2-3 weeks, so I’m not going to wait around to find out what the deal is.

So, for now, I’m jobless, but that could actually be a good thing.  I should get some more time to work on some of my own projects, which would be nice, because I was usually too burned out after the long weeks (commute plus hours in studio added up to being gone from 7am to 10pm every day).  Plus, I should have a lot more time to actually post to this blog.  It’s been sorely neglected – I’m usually just too darn tired, or too involved in TF2 to care to update it.

By the way – Valve is offering a free weekend for Team Fortress 2 (August 22 – 24).  If you’re not already playing, you should be.  It’s got a great visual style, it’s a lot of fun, and 4 out of 5 doctors recommend it*

For your viewing enjoyment, I present here the animated segments that Valve has produced to introduce some of the various character classes that a player can be in the game…

Meet the Demoman

Meet the Engineer

Meet the Heavy

Meet the Sandvich

Meet the Scout

Meet the Sniper

Meet the Soldier

*not really.  I’d be surprised if ANY doctor recommended playing this game – it’s too easy to sit around on your butt for 5 or 6 hours and not realize any time has passed